AI Insights · Timothy · April 2024
Top 5 Stickman Games Performance in Australia Q1 2024
Stickman games saw varied performance in Australia during Q1 2024, with notable trends in downloads, revenue, and active users across different titles. Sensor Tower provides more insights into these metrics.
Throughout the first quarter of 2024, the top 5 Stickman games in Australia displayed diverse trends in downloads, revenue, and active users. Here’s an overview of their performance:
Stickman Hook experienced a peak in weekly downloads at 7.1K in the final week of March, showing a general upward trajectory from mid-quarter. Weekly revenue saw fluctuations, peaking at approximately $210 in the first week of January. The game maintained a steady increase in active users, reaching a high of 27.6K in the last week of March.
Stick War: Legacy had consistent weekly revenue, hitting around $1.3K in early January. Downloads hovered around 2K at the start of the quarter but faced a slight dip, ending at 1.7K in the last week of March. Active users remained fairly stable, ranging from 5.9K to 5.3K through the quarter.
Supreme Duelist showed modest revenue, peaking at $7 in early March. Weekly downloads were relatively stable, with a slight increase towards the end of March, reaching 1.6K. Active users displayed a minor decline initially, but rebounded to 11.5K by the last week of March.
Stick Hero - Tower Defense saw minimal revenue, peaking at $19 in the first week of February. Downloads remained consistent, with a slight dip to 1.2K in late March. The game maintained high active user counts, peaking at 41.3K in late January.
Draw 2 Save had no revenue during the quarter. Downloads started at 1.8K in early January, dropping to 886 by the end of March. Active users saw a decline from 4.2K to 2.5K over the same period.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower’s website.